Safe4Play
Safe4Play focuses on an innovative tool for sex and reproductive education in youth. It is aiming at using serious games (mobile application) with augmented reality (AR) features to provide knowledge on sex and reproductive health, making use of adaptive learning features in order to tailor the material delivered based on the user.
Digital interventions offer enormous potential for young people’s sex education and this project's intervention could give young people the potential to engage with the world and their sexual interactions on a different layer (i.e., a digital representation) within which they can come to better understand the ramifications of their risk-taking sexual behaviour via a safer setting. Two-way, interactive and tailored education is a more promising form of education compared to traditional one-way passive education, as early literature evidence suggests.
As sex is a highly private activity, people must overcome their fear of embarrassment in order to reveal to a stranger (teacher, educator, parent etc.) their sex-related thoughts, feelings, ideas, experiences, issues and doubts when it comes to sex education. Therefore, concerns are raised regarding the effectiveness of traditional sex education interventions that do not adequately address this point and could potentially lead to social exclusion. Safe4Play will target this challenge and the selection of participants will be based on anti-discrimination criteria and in equal basis regardless of gender, age, ethnicity, nationality, disability, sexual orientation, gender, gender identity/expression/religion).